Board games reviews 2010




















The game is highly narrative, with very simple rules and mechanisms. Sell it. Give it away. Let friends have it. A board game you can solve and finish? More importantly, it helped inspire a slew of other consumable games. The Exit game line , which are effectively escape rooms in a box, took this to the next level, often requiring that you destroy many of the components as you solve the game. Few game designers have burst onto the global stage quite like Elizabeth Hargrave.

Her debut game, Wingspan , was just released this year to immediate critical acclaim. It was recently awarded the coveted Kennerspiel des Jahres. She has multiple other titles on the way through several different publishers. The Castles of Burgundy was the first game I played that made each number on a die equally valuable.

That concept blew my mind. There are lots of other things about the Castles of Burgundy design that make it exemplary of how to handle dice in a Eurogame context. The die roll is at the beginning of your turn, not determining success or failure. There are four different ways to use a die — though some may not work for you on some turns — and one of those things is that you can always trade in a die for workers that help you manipulate dice on future turns.

My gamer friends seem to end up in groups of three couples a lot. A few years later Sushi Go brought the same mechanic to a lighter audience, to great effect. The 7 Wonders mechanic is strong not just because of its simultaneity. Building your Wonder creates just enough opportunity to take a card out of circulation just because you know someone else wants it, without making that mechanic the center of the game.

Gamers have started using pick-and-pass drafting to augment other games. Don't forget to check out the best party board games or the best card games.

As for something a little more adventurous, be sure to drop in our our guides to the best tabletop RPGs and the best Dungeons and Dragons books. I've been writing about games in one form or another for almost a decade with bylines ranging from Metro. Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more!

Best board games for adults Move over, Monopoly; the industry has grown way beyond those humble beginnings, and now it's awash with new ideas that will keep you playing for months.

Betrayal at House on the Hill. Reasons to avoid - Potential for uneven games. Reasons to avoid - Occasionally unfair. Reasons to avoid - Anxiety-inducing. Reasons to avoid - Tricky to master. Reasons to avoid - Expensive. Reasons to avoid - Complicated.

Ticket to Ride. Reasons to avoid - Dry theme. Reasons to avoid - Can be frustrating. Reasons to avoid - Can drag. Reasons to avoid - Some won't like the pressure. Reasons to avoid - Potential for bickering. Reasons to avoid - Luck of the draw. King of Tokyo. Reasons to avoid - Little strategy.

Sushi Go! Reasons to avoid - Emphasis on chance. Spot It! Reasons to avoid - Gets repetitive. The Haunted Mansion: Call of the Spirits. Reasons to avoid - Duel mechanics need work. Rhino Hero. Reasons to avoid - Can be annoying. Zombie Kidz Evolution.

Reasons to avoid - Components may not last. Disney Villainous. Reasons to avoid - Hard to explain. Reasons to avoid - Can't scale for more players. Pandemic: Hot Zone - North America. Reasons to avoid - Can feel unfair. Sherlock Holmes: Consulting Detective. Reasons to avoid - Really hard.

Hocus Pocus: The Game. Reasons to avoid - A little TOO hard. Reasons to avoid - Complicated at first. Reasons to avoid - Can get weird. Pandemic Legacy: Season Zero. Reasons to avoid - Overwhelming. The Captain is Dead: Dangerous Planet.

Reasons to avoid - Steep learning curve. Reasons to avoid - Initially overwhelming. Arkham Horror: Final Hour. Reasons to avoid - Complex. Reasons to avoid - Simplistic. Reasons to avoid - Battles are down to chance. Reasons to avoid - Games can last too long - Comebacks are almost impossible. Benjamin Abbott. See comments. Since then, our play times have fallen in line with the to minute estimate.

And Scythe has taken over weekly game nights and inspired a dedicated group chat for discussing strategies, making and sharing memes, and planning impromptu sessions.

You might be wondering what kind of people want to invest that much time in a game, returning to play over and over again. But once you learn the mechanics, playing Scythe will be the only thing you want to do. Players begin with resources including power, popularity, coins, and combat cards , a different starting location, and two optional hidden objectives.

Scythe is an engine-building game, so the goal is to set up systems that will continue to reap resources as the game progresses. With each turn, every player chooses one of four actions on their assigned faction mat. All players have the same set of actions but receive different rewards for them, and each character has a set of unique strengths.

The game ends after a player places their sixth achievement star on the Triumph Track, and whoever has the most coins wins. Scythe is a game of capitalism in its purest form.

The game comes with multiple boards and enough small pieces that it took about 40 minutes to initially set up. Thanks to the multiple game boards, Small World plays just as well with two people as it does with five. Each race is paired with a separately shuffled stack of powers, which modify what the troops of that race can do. For instance, if you pick up Wizards with a Flying power, you get bonus gold for occupying magic spaces the Wizards feature , and you can send your troops anywhere on the board the Flying feature.

Once a player picks their characters, they get a set of tiles representing their troops; during their turn they use the tiles to take over land on the board. This continues for a number of rounds, depending on the number of players. Whoever collects the most gold earned mostly by acquiring land throughout the game wins.

Player count: three to six Duration: 25 minutes Rules: website Ages: 10 and up. Why we love it: Some games require sharp focus, advance planning, and subtle strategy, and this can lead to a lot of intense, furrowed-brow looks around a silent table. Then there are games that are so quick, with such engaging energy, that if you play them too late at night, your neighbors might end up filing a noise complaint. Yet in practice it develops dramatic tension as cards are flipped, symbols are revealed, and players race to come up with an answer before someone else does.

Anomia is also replayable because the rounds usually take less than half an hour and there are almost cards that can come up. But if you do get bored with this version or, more likely, once your game group has memorized all of the cards , there are other editions, including Anomia Party and Anomia X , that add all-new card decks while keeping the same gameplay dynamic. Each card has one of six colored symbols and a category. Gameplay continues with each player flipping another card face-up in front of them, covering the previous card.

Removing a card to reveal the card below it often leads to another face-off directly after, creating a vibe of intense expectation punctured by hectic bursts of sudden activity.

Since the Shogun board game has been challenging gamers around the globe to bring their building and planning skills to the tabletop. First Published in , the board game Small World quickly became popular among casual and experienced gamers. Imagine a world full of mysterious creatures with strange abilities, eager to control a limited free space. Take your race to the top, conquering and crushing your rivals!

Create a unique sorcerer and battle for control of Old London in Sorcerer. This is a dark fantasy strategy card game with deck building, shufflebuilding and duelling mechanics. Starcraft the board game is designed for those enthusiastic strategy gamers that enjoy some complexity to a game to challenge their skills, and have a fair few hours to spare.

Since — the Twilight Struggle board game has fought its way on to the tabletop rankings for one of the best 2 player games. Try this game out on the Orient Express. Train travel lovers and many families, and others really enjoy playing a Ticket to Ride board game. It gets the thumbs up here. Cooper Island leans on the heavy side of strategy board games that has a great nautical theme. A worker placement and tile placement game with quality components and artwork to with its gameplay.

Merv with its medieval and ancient theme is a city building game. This is another fairly heavy weight board game. Pendulum is a worker placement game that was published in This is a game where real time gameplay and worker placement have to work together this was a surprise for the board gaming community.

Strategy Board Games.



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